Jackbox Games is best known for its rapidly expanding catalog of critically acclaimed party games including Quiplash, Drawful, Fibbage, The Jackbox Party Pack, The Jackox Party Pack 2, The Jackbox Party Pack 3, and highly anticipated and un-uniquely named, Jackbox Party Pack 4. As Jackbox Games moves into the last 85% of this century, we hope to build on our successful business by pushing the boundaries of party games with new technology, new game concepts, and new forms of interactivity. We also hope the sandwich shop doesn’t put too much mayonnaise on our sandwich next time.
We make party games where players interact with a game being displayed on a big screen using their phones or tablets as controllers. While our games are often played at home in small groups of 2-8 people, we also support large-scale games at conferences or via Twitch streaming where thousands of users can connect and interact.
We’re a small group (around 20 people) of very talented, funny, and creative individuals looking for a Lead Artist to join our Chicago-based team.
Check out our website for more info about who we are and what we make. www.jackboxgames.com.
HOW QUAINT… BUT WHAT’S THE JOB?
Jackbox Games is in search of a tech-savvy Lead Artist to help us define the look of our games by concepting, creating and animating art on a full-time basis. We’re looking for an artist who not only has experience working in a technical art pipeline, but also has a passion for building art assets that are well structured and perform as well as they look. This is an artist who can bring their complete artistic vision to an idea, soup to nuts.
- Concept, and create original animations and game art
- Work with the Game Director and Lead Engineer to deliver art and design that supports the gameplay, while optimizing it for performance and functionality.
- Lead contract and other production artists to fulfilling the game’s vision.
- Thoughtfully provide, and graciously accept feedback on your work and the work of others, to ensure that the end product is the best we can make.
What skills and experiences are we looking for?
Your portfolio/reels should show the following
- A great eye for graphic design
- Exceptional analog drawing skills
- Typography Level: Fiend
- Expert knowledge of Flash art production
- Working experience with action script
- Beyond Flash/Animate, we also want to see basic computer skills including:
- HTML and HTML5 knowledge
- After Effects
- Adobe Photoshop
- Adobe Illustrator
- 3DS Max (a plus) but 3D modelling experience is a must
- Game Development experience
What Characteristics should a Jackbox Lead Artist have?
- Exceptionally creative (have your own ideas and vision)
- Team player
- Strong communication skills
- Fast and efficient
- Good sense of humor
- Ability to adopt a multitude of styles and run with it
- Ability to turn “I am looking for something kind of like this” into “Holy Crap, I wasn’t even thinking that, and it’s SO MUCH BETTER”
Yes. We only hire nice, bright, funny people who are willing to work hard. Jackbox Games is a group effort and you must be capable of working collaboratively with creative, technical, and sales types. Everyone here shares a commitment to excellence and a desire to work in a comfortable, friendly atmosphere.
Jackbox Games is committed to providing employment opportunities without regard to race, color, religion, creed, sex, pregnancy, sexual orientation, gender identity, genetic information, national origin, ancestry, age, veteran status, or disability.
ARE THERE ANY PERKS?
- Competitive pay and benefits. 401(k) with matching. And we pay 100% of the cost of premiums for medical, dental, vision, disability and life insurance for our employees. We also cover a really nice chunk of the cost of premiums for spouse/partner/dependent medical, dental and vision insurance.
- Casual dress and a flexible schedule. Come in a sweatshirt, jeans, whatever, like everyone else here.
- Creative work environment. We are lucky to work in a place that is full of intelligent, talented and innovative folks. Although most hours the place is deathly quiet (we’re a focused bunch), this is punctuated with hilarious outbursts and general merriment, which makes a nice way to spend the day.
- Easy transportation. We’re really close to the “L” and the Halsted (#8) bus (right by the new Apple Store and Mega Whole Foods if that’s your kind of thing), and we have a transit FSA that allows you to dedicate pre-tax dollars to public transportation expenses.
- Free food. Every week, we stock our kitchen with free snack foods.
Great, we look forward to reading your application – make sure it includes:
- A cover letter that highlights three reasons you think you’d be great for the gig, focusing on how your past work experience has prepared you for this kind of position. We weigh cover letters heavily. Include a list of games you have shipped and your role in their development. Please feel free to write in your own voice – most cover letters are standard and boring, and that just isn’t us.
- Your resume.
- A link to your reel or portfolio. (If you worked with others on a project, please make sure to explain your specific contribution.)
Email your application to: firstname.lastname@example.org with the subject “Jackbox Games Lead Artist”
If you decide to apply, please know that every complete application will be carefully reviewed. Seriously! We know it is a time commitment to prepare an application. And we respect that effort by thoughtfully reviewing every complete application and responding one way or the other. But that kind of thoughtful review means that it sometimes takes us awhile to get back to applicants, so please NO PHONE CALLS. The time we spend responding to phone calls and emails inquiring about where we are in the process is time that we could be spending actually moving the process along – so please be patient with us!
Thanks for your interest in Jackbox Games!